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May 28, 2024

Getting a terrible legendary from a pack sucks, so I thought of a cooler system. – November 8, 2020 at 08:27PM

I was watching one of Solem’s videos the other day, and he said that there is too much variance in packs. For example, from a Saviors of Uldum pack, you can get a super important card, like Zephyrs, or you can get Dark Pharaoh Tekahn, which is used in like 1 pretty bad deck. Then, you’re going to feel super bad about that pull. So how about this: Instead of pulling a legendary, you pull a Legendary Wheel Spin token (name is not final yet). Each legendary from that set that you haven’t unlocked takes up 1 spot on the Wheel. You can choose one legendary, and that legendary gets 3 or 4 extra spots, so you are more likely to get something you want. Then, you spin the Wheel, and whatever you get is the legendary you unlock. I feel like this is pretty in flavor with the Darkmoon Faire Expansion too. Thoughts?

submitted by /u/Fisshy06
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This information was first published at https://www.reddit.com/r/hearthstone/comments/jqnr0f/getting_a_terrible_legendary_from_a_pack_sucks_so/

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